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In addition, no wild Pokémon will appear outside of these scripted encounters. None of these Pokémon can be caught, as the player has no Poké Balls at this stage of the game. Zacian Sw/Zamazenta Sh does not use any moves instead, it keeps making the fog in the battle thicker and thicker until the player passes out at the end of the third turn. All of the player's Pokémon's moves have no effect if move animations are turned on in the options, Zacian Sw/Zamazenta Sh will only shimmer slightly in response to any move. In this battle, that Pokémon's name and level are replaced with ? and the player only has the option to Fight or Run, although selecting run only displays the message "You can't run away for some reason!" and the player's turn is not taken up. This is followed by a special battle with Zacian Sw/ Zamazenta Sh. Unlike usual, the player cannot move after the exclamation mark has popped up in front of them, and the encounter begins immediately afterward even though the player has not made direct contact with the exclamation mark. On the player's first visit, they are forced to participate in three guaranteed random encounters, one for each of the first three patches of grass. A white background with a colored letter means that the Pokémon cannot be found here.
#POKEMON SWORD AND SHIELD SNOW SCENERY PATCH#
On the eastern branch of the western path in the deeper part of the forest, in a patch of grass right after a fallen tree (hidden)Īt the end of the eastern branch of the western path in the deeper part of the forestĪt the eastern branch of the western path deep within the forestĪt the altar in the deepest part of the forest *įrom Sonia, after defeating Hop in the deepest part of the forestįrom Hop after defeating him for the second time in the deepest part of the forestĪ colored background means that the Pokémon can be found in this location in the specified game. On the very western path in the deeper part of the forest In the center of the first patch of grass in the deeper part of the forest (hidden)Īt the end of the eastern path in the deeper part of the forest, across the waterĪt the western branch of the eastern path in the deeper part of the forest Behind the altar is a small lake, which is likely connected to the river flowing through the forest. In one spot, a fallen log also provides access to the opposite side of the river.Īt the deepest part of the forest is an altar dedicated to Zacian and Zamazenta. A small river flows through the forest, with stone bridges leading over it whenever the forest oath crosses it. Low- leveled Pokémon are found near the entrance, with stronger ones being found deeper inside. Slumbering Weald is a maze-like foggy forest off Postwick. Once the battle is over, Hop declares that his new dream is to become a Pokémon Professor, and Sonia offers him a place as her assistant, which he accepts. Hop then requests the player battle him for one last time, in the same place where their adventure first began. The Legendary Pokémon then willingly lets itself to be caught by Hop, becoming one of his partners. Later, Hop pursues Zamazenta Sw/Zacian Sh to the Slumbering Weald after the twin brothers had driven it berserk, and manages to calm it down by the time player is done catching the other Legendary Pokémon and they and Sonia reach the Slumbering Weald.
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The player manages to recover one of the items, but the two brothers get away with the other one. After the player has defeated Hop yet again, the two return the relics to the altar, only for Sordward and Shielbert to show up and snatch them. The altar where Zacian and Zamazenta sleepĭuring the post-game, the player meets Hop at Slumbering Weald and battles him. After the second and third grass patches, Hop also prevents the player from backtracking to the grass patch they just left. The gate closes again at this point, and does not re-open until much later in the game.ĭuring this first visit, the game does not allow the player to leave the Slumbering Weald.
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The two wake up and are found soon after by Leon, who also managed to find the runaway Wooloo, and leads everyone out of the forest. None of the player's Pokémon's moves have any effect on it, and they and Hop are soon knocked unconscious as the mysterious Pokémon envelops them in opaque fog. Soon after leaving the third grass patch, Hop runs ahead of the player after following him, the two run into a thick wall of fog and are suddenly approached by a mysterious Pokémon. After leaving the second grass patch, the player and Hop hear a cry, and Hop automatically heals the player's Pokémon. After the first grass patch and before leaving the third grass patch, the player may talk to Hop any number of times to heal their Pokémon. After the player and Hop obtain their starter Pokémon, a Wooloo crashes through the gate, prompting the two to enter the area to rescue it.
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